Import LUTs in Meta Spark Studio

Import LUTs in Meta Spark Studio to enhance your augmented reality effects with custom color grading. Follow these steps to integrate LUTs into your project seamlessly.

  1. Download Spark LUT Patch

    Visit the Spark LUT Patch project page. Download and extract the code to your computer.

  2. Import the FastColorLUT.arp File

    From the Assets panel, click on Add Asset > Import > From Computer. Import the spark-lut-patch-master\patches\FastColorLUT.arp file.

  3. Open the Patch Editor

    Go to View > Show/Hide Patch Editor.

  4. Add FastColorLUT to the Patch Editor

    Drag and drop the FastColorLUT asset to the Patch Editor panel.

  5. Import a PNG LUT

    From the Assets panel, click on Add Asset > Import > From Computer. Import a PNG LUT from the LUTs\PNG or LUTs\Open Broadcaster Software folder.

  6. Add the LUT to the Patch Editor

    Drag and drop the LUT asset to the Patch Editor panel.

  7. Connect the LUT to FastColorLUT

    Drag and drop the LUT’s RGBA output to FastColorLUT’s LUT input.

  8. Add a Canvas Object

    Go to Add > 2D Objects > Canvas.

    With the newly created canvas0 object selected, go to Add > 2D Objects > Rectangle.

  9. Resize the Rectangle to Fill Width and Fill Height

    With the rectangle0 object selected, go to the Properties panel and click on the Width setting. Select Fill Width. Repeat this for the Height setting.

  10. Add a Material to the Rectangle

    From the same Properties panel, find the Materials section and click on the + icon.

  11. Add the Material to the Patch Editor

    From the Assets panel, select material0.

    In the Shader Properties > Diffuse section, click on the  button to add it to the Patch Editor.

  12. Create a Texture Extraction

    From the Scene panel, select the Camera. In the Camera panel, add a Texture Extraction.

    Drag and drop the cameraTexture0 asset to the Patch Editor. Drag and drop the cameraTexture0 RGBA output to FastColorLUT’s Texture input.

  13. Connect FastColorLUT to the Rectangle’s Material

    In the Patch Editor panel, drag and drop the FastColorLUT output to the material0 input.

    The preview should now have the LUT applied.

  14. Make the LUT Lighter or Stronger

    To adjust the LUT opacity, select material0 from the Assets panel. In the Render Options section, adjust the opacity setting.

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